With the ceremony of the Game Awards 2016 already requeteterminada, toca do a review to the winners.
There have been no surprises, because at the bottom of Overwatch (that is game of the year, best study/direction, best multiplayer and best play for eSports) was expected, partly, and justice. Perhaps some expected more, so popularity, Uncharted 4, which has been best narrative and best interpretation; I read it as a small failure, and as a clue that points towards the decline of the big three to narrative.
The rest is as we could expect: Pokémon Go takes two awards (best game for mobile and best family game); the musical performance of Doom is rounded off with a prize for the best music/sound design and also one the best action game; Another Bethesda, Dishonored 2, family was the of best action/adventure game, a crucial nuance. At this point, suppose the absence of winner in the category of best creation made by fans (of which disappeared two games a few days ago, the two Nintendo) not arouses greater interest: obviously has no sense reward in a purely industrial gala to the same people that the rest of the year is pursued and pisa without too much hesitation.
As of The Legend of Zelda: Breath of the Wild as most anticipated game is like hunger: is a feeling that all humanity shares. In Exchange for winking, remember, we had a couple of videos that you can consult here.
Then, the list of winners; You can see the nominees here.
Game of the Year
Best Studio/Game Direction
Best Independent Game
Best Mobile/Handheld Game
Best Narrative
Best Music/Sound Design
Best Performance
Games for Impact Award
Best VR Game
Best Action Game
Best Action/Adventure Game
Best role-playing Game
Best Fighting Game
Best Family Game
Best Strategy Game
Best Sports/Racing Game
Best Multiplayer
Best Art Direction
Most Anticipated Game
Best Fan Creation
Best Sports Game
Best eSports Player
Best eSports Team