I don’t know who is the genius who announces games Friday afternoon, with the editorial offices of half the world out the door, but if any company must step in all the puddles before dying is a Sega. This time, perhaps, them had been well slightly lowering the impact of the announcement by that that some might get angry: Total War: WARHAMMER 2 returns less than one year after the first, with the idea of expand this fruitful union of franchises, and already pass, get us another 50 euros.
The truth is that the first Total War: WARHAMMER laid great bases, so the greatest task of Creative Assembly with a sequel so early is, not only to maintain the level, but also to justify the existence of this second part and the trilogy are planning in the medium term. At the moment we know that we will have four new breeds in this TW:W2 (three of them appear in the trailer: High Elves, the Dark Elves and the lizard men), which is a very good reason to keep track of it.
Thus spoke the great Javi Sánchez of the Total War: WARHAMMER that came to light last spring, and that analyzed for us:
Total War: Warhammer is, now, the gateway to the “serious” strategy. A game in which each battle allows the player to build its own history and, from there, an epic discussion that freedom of action will depend completely on player. It is more or less what got Firaxis to resurrect XCOM. What Warcraft could never understand by stealing everything he could of Warhammer. That Total War was lost. Turn the war into a narrative engine.
Total War: 2 WARHAMMER reach this same 2017 PC.