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Special Call of Duty: Infinite Warfare, a campaign at the height

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Certain licenses focus its nucleus of players in the multiplayer mode being campaign in an attached module that is claimed and then not touched. Few would not be with the voices that clamarían to heaven if Activision removed the campaign in its Call of Duty or EA does the same in its Battlefield, though it is mainly the multiplayer market-oriented products.

One of those voices would be mine. Maybe I’m a romantic maladjusted to current trends and always taste try these campaigns, another thing is that then the quality of them repent me in some cases given, but they are my time. Focus us in Infinite Warfare, the campaign pays to a level top to the of the rest of paragraphs moving to the multiplayer in any of its forms. A statement bold considering the brand of which is is.

In previous Call of Duty, the campaign was held and is a field which often stranded alone and accompanies the rest of content with dignity, but on this occasion, we have tried to offer something well checked. Obviously, does not reach the level of quality of DOOM that this year is five stars in a campaign of shooter, but justifies the time that you can devote.

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This justification was erected with a plot solvent, not surprising, but is well sorted and is clear. In others games feel as the scenes flow without a reason excessively convincing and I lose in some turns by a script badly bound and a mounting disjointed. Something that does not occur in Infinite Warfare.

As a result of action, their quality is mainly due to the gameplay. Is maintains that touch fast and that search continuous of coverage that penalize in excess them shootings to point-blank range, but us found with an action well integrated in the design playable, with some environments well defined and a high variety of situations that us take to shoot low different conditions with small rules that modify slightly the formula of game, but that added plurality to the action.

We will take small breaths into the ship, a kind of hub that connects between the missions, but within each level don’t expect hiatuses in the rhythm because the movement is continuous and constant in its gameplay.

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This fun you can shoot up to 10 hours if the secondary missions are completed and you dedicate some of your time to the secondary material, but 10 hours you though – in my opinion – will be having dedicated to this Call of Duty campaign. Whenever you like the core of what you propose these games, because the game is essentially the same.

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