Immortal Redneck will be issued on April 25 in Windows, Mac and Linux. The roguelite in the Studio cream will arrive later to PS4 and Xbox One.
The game is a shooter in first person in which levels are generated randomly; Similarly to what made Guns of Tower or Ziggurat, here the objective is to get as far as possible (ideally at the end) without dying and exploiting the strengths of weapons and skills that go out.
There are “more than 50” of the first, they say in the press, and more than 100 of the latter, note as stated in the trailer for presentation. There are also nine kinds, each with a different skill tree, to make the matter a little more unpredictable yet.
The atmosphere becomes an impossible mixture: a redneck travels to Egypt and their holidays end with it died and mummified. Why this inconvenience and endless waves of monsters want to kill him is the main mystery of the story, in which seem to weigh more shotgun than the weft.